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Unity

A tag for the Unity game engine

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How Can You Tell Whether a Unity Crash Is From GPU Memory, Resource Footprint, or Mono Heap Retention?

How Can You Tell Whether a Unity Crash Is From GPU Memory, Resource Footprint, or Mono Heap Retention?

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8 min read
Ten Years of Rollback Netcode in a Cross-Platform RTS, Without Fixed-Point

Ten Years of Rollback Netcode in a Cross-Platform RTS, Without Fixed-Point

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8 min read
I'm a React developer with zero game-dev experience. I shipped a real-time strategy game to Google Play.

I'm a React developer with zero game-dev experience. I shipped a real-time strategy game to Google Play.

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4 min read
220,000 Units Instead of 4,000 and Other Production Stories from Mushroom Wars 2

220,000 Units Instead of 4,000 and Other Production Stories from Mushroom Wars 2

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6 min read
How the Bot in Mushroom Wars 2 Works: Forecasting, Openings and Honest Difficulty

How the Bot in Mushroom Wars 2 Works: Forecasting, Openings and Honest Difficulty

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8 min read
One Forgotten Field Out of a Hundred: Hunting a Desync in Mushroom Wars 2

One Forgotten Field Out of a Hundred: Hunting a Desync in Mushroom Wars 2

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4 min read
How to Create a Texture Atlas in Unity (and Actually Cut Draw Calls)

How to Create a Texture Atlas in Unity (and Actually Cut Draw Calls)

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2 min read
Devlog 2: from grey clay to nightmare. How the monsters of my Gogol AR horror game are made

Devlog 2: from grey clay to nightmare. How the monsters of my Gogol AR horror game are made

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3 min read
Five Habits Unity Gave Me for Building Voice Agents, and Three It Could Not

Five Habits Unity Gave Me for Building Voice Agents, and Three It Could Not

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7 min read
How Large Should a Unity Mono Heap Be Before You Treat It as a Problem?

How Large Should a Unity Mono Heap Be Before You Treat It as a Problem?

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8 min read
How I decide which feature to cut (notes from building Tingbase)

How I decide which feature to cut (notes from building Tingbase)

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2 min read
Running neural networks in a Unity editor tool with compute shaders

Running neural networks in a Unity editor tool with compute shaders

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8 min read
How to Plan a Game Vertical Slice in 7 Days with a One-Page GDD

How to Plan a Game Vertical Slice in 7 Days with a One-Page GDD

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3 min read
How I scope a first game so it actually ships

How I scope a first game so it actually ships

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4 min read
What a vertical slice is (and how I scope one for my own games)

What a vertical slice is (and how I scope one for my own games)

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4 min read
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