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Houdini 22 Gaussian Splats to Three.js: A Native Export Test
Alicia lu
Alicia lu
Alicia lu
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Nov 2
Houdini 22 Gaussian Splats to Three.js: A Native Export Test
#
threejs
#
gamedev
#
webdev
#
tutorial
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9 min read
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Houdini Copernicus to GLB: Nine Bakes and 18 Browser Starts
Alicia lu
Alicia lu
Alicia lu
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Nov 2
Houdini Copernicus to GLB: Nine Bakes and 18 Browser Starts
#
gamedev
#
threejs
#
webgpu
#
performance
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9 min read
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How I estimate FPS from Steam system requirements (and where it goes wrong)
Patrick
Patrick
Patrick
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Nov 2
How I estimate FPS from Steam system requirements (and where it goes wrong)
#
algorithms
#
gamedev
#
performance
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5 min read
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El Pueblo de los Muertos — a village where nine AI spirits solve the case themselves
Musaddiq Ahmed Khan
Musaddiq Ahmed Khan
Musaddiq Ahmed Khan
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Nov 2
El Pueblo de los Muertos — a village where nine AI spirits solve the case themselves
#
hf26challenge
#
ai
#
gamedev
#
gemma
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4 min read
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OvalFFR
Matthew Armstrong
Matthew Armstrong
Matthew Armstrong
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Nov 1
OvalFFR
#
gamedev
#
opensource
#
performance
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11 min read
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A Black Screen Ate a Kid's Screen Time: Billing Play by the Second in a Learning App
Yuriy Stasyuk
Yuriy Stasyuk
Yuriy Stasyuk
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Nov 1
A Black Screen Ate a Kid's Screen Time: Billing Play by the Second in a Learning App
#
javascript
#
cloudflare
#
webdev
#
gamedev
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4 min read
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Running classic MU Online Season 6 in the browser and on mobile
Domingos Martins
Domingos Martins
Domingos Martins
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Nov 1
Running classic MU Online Season 6 in the browser and on mobile
#
showdev
#
webdev
#
gamedev
#
javascript
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2 min read
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How I made a Game with Claude from scratch
Simone Sturniolo
Simone Sturniolo
Simone Sturniolo
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Nov 1
How I made a Game with Claude from scratch
#
ai
#
claude
#
gamedev
#
vibecoding
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6 min read
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I ran a 2005 Windows game in a browser tab: static recompilation to WebAssembly and WebGPU
Md. Mobin
Md. Mobin
Md. Mobin
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Nov 1
I ran a 2005 Windows game in a browser tab: static recompilation to WebAssembly and WebGPU
#
webassembly
#
webgpu
#
gamedev
#
reverseengineering
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5 min read
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The last error in an Unreal Engine cook log is often a lie: notes from 37 controlled runs
Laurent Gouhier
Laurent Gouhier
Laurent Gouhier
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Nov 1
The last error in an Unreal Engine cook log is often a lie: notes from 37 controlled runs
#
unrealengine
#
gamedev
#
debugging
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5 min read
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Alien: Isolation: When Should an SF Interface Be Difficult to Use?
Lucas
Lucas
Lucas
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Nov 1
Alien: Isolation: When Should an SF Interface Be Difficult to Use?
#
gamedev
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4 min read
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Redesigning Solitaire for one thumb (and A/B testing where the deck goes)
NitroPlayer
NitroPlayer
NitroPlayer
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Nov 1
Redesigning Solitaire for one thumb (and A/B testing where the deck goes)
#
webdev
#
javascript
#
gamedev
#
ux
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4 min read
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When clipping a triangle creates a zero-area face: a Monster Forge case study
Mr Q
Mr Q
Mr Q
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Nov 1
When clipping a triangle creates a zero-area face: a Monster Forge case study
#
python
#
gamedev
#
opensource
1
 reaction
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4 min read
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Fast simulation code is slow to write, so generators write it
Marius-Florin Cristian
Marius-Florin Cristian
Marius-Florin Cristian
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Nov 1
Fast simulation code is slow to write, so generators write it
#
showdev
#
gamedev
#
go
#
programming
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5 min read
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I'm back! (with more AI power!)
tomokat
tomokat
tomokat
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Nov 1
I'm back! (with more AI power!)
#
codex
#
antigravity
#
gamedev
#
utility
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5 min read
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