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UV Bounds Do Not Prove Independent Texture Regions

UV Bounds Do Not Prove Independent Texture Regions

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5 min read
My Renderer and Blender Painted the Same Gun

My Renderer and Blender Painted the Same Gun

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9 min read
Rendering four billion years of continental drift in the browser

Rendering four billion years of continental drift in the browser

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2 min read
Unreal Engine GPU Stack: Chapter 2 Scene View Extensions

Unreal Engine GPU Stack: Chapter 2 Scene View Extensions

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9 min read
I built a custom graphics language (HVSL) and SDF renderer where AI agents write 4K vector scenes

I built a custom graphics language (HVSL) and SDF renderer where AI agents write 4K vector scenes

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3 min read
25 Million Gaussians: Loading Detail While You Explore

25 Million Gaussians: Loading Detail While You Explore

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8 min read
Combining Gaussian Splats and BIM in One Scene: What We Ran Into

Combining Gaussian Splats and BIM in One Scene: What We Ran Into

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7 min read
Rune IDE 1.3 Released: TypeScript, Helix Editor, and Enhanced Graphics Improve Usability and Functionality

Rune IDE 1.3 Released: TypeScript, Helix Editor, and Enhanced Graphics Improve Usability and Functionality

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15 min read
One image, 66 shoe panels: the geometry (and four silent bugs) behind a canvas cutting pipeline

One image, 66 shoe panels: the geometry (and four silent bugs) behind a canvas cutting pipeline

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5 min read
Liquid Glass: Physical Optical Lensing & Glassmorphism UI Engine for Linux in Rust (WGPU)

Liquid Glass: Physical Optical Lensing & Glassmorphism UI Engine for Linux in Rust (WGPU)

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3 min read
FSR 4.1 reaches RDNA 2 hardware by switching to an INT8 model

FSR 4.1 reaches RDNA 2 hardware by switching to an INT8 model

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1 min read
(d+055) Vulkan's triangle

(d+055) Vulkan's triangle

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1 min read
Unreal Engine GPU Stack: Chapter 1 World Building and Context Setup

Unreal Engine GPU Stack: Chapter 1 World Building and Context Setup

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10 min read
Notes on [Real-Time] Graphics Rendering Pipeline pt.1

Notes on [Real-Time] Graphics Rendering Pipeline pt.1

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2 min read
Under the hood: integrating Vulkan into the Mapbox rendering engine

Under the hood: integrating Vulkan into the Mapbox rendering engine

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13 min read
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