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# emulation

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Measured post-2050 input anchors and PNG review artifacts for the TD2 SDL port

Measured post-2050 input anchors and PNG review artifacts for the TD2 SDL port

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1 min read
Reimplementing COMMAND.COM in Go for Unix-like Platforms: Challenges and Solutions

Reimplementing COMMAND.COM in Go for Unix-like Platforms: Challenges and Solutions

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10 min read
Adding a Zelda3-style compare lane to the TD2 port

Adding a Zelda3-style compare lane to the TD2 port

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1 min read
First exact native PPU checkpoint for the TD2 port

First exact native PPU checkpoint for the TD2 port

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1 min read
Porting Test Drive II from SNES to PC, Part 32: Closing the SNES top-menu transition semantics

Porting Test Drive II from SNES to PC, Part 32: Closing the SNES top-menu transition semantics

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2 min read
Porting Test Drive II from SNES to PC, Part 47: Probing late A/B response on the default-rival corridor

Porting Test Drive II from SNES to PC, Part 47: Probing late A/B response on the default-rival corridor

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2 min read
Porting Test Drive II from SNES to PC, Part 46: Demoting game_11.mss from gameplay seed to front-end menu state

Porting Test Drive II from SNES to PC, Part 46: Demoting game_11.mss from gameplay seed to front-end menu state

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2 min read
Porting Test Drive II from SNES to PC, Part 43: Closing the first post-02:9016 rival marker split

Porting Test Drive II from SNES to PC, Part 43: Closing the first post-02:9016 rival marker split

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3 min read
Porting Test Drive II from SNES to PC, Part 44: Narrowing the first rival-only blink cue

Porting Test Drive II from SNES to PC, Part 44: Narrowing the first rival-only blink cue

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2 min read
Porting Test Drive II from SNES to PC, Part 38: Closing Callback-Relative Fourth-Slot Selection

Porting Test Drive II from SNES to PC, Part 38: Closing Callback-Relative Fourth-Slot Selection

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2 min read
Porting Test Drive II from SNES to PC, Part 31: Closing the SNES top-menu signboard labels

Porting Test Drive II from SNES to PC, Part 31: Closing the SNES top-menu signboard labels

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2 min read
Porting Test Drive II from SNES to PC, Part 30: Closing the SNES BG2 CHR-region delta

Porting Test Drive II from SNES to PC, Part 30: Closing the SNES BG2 CHR-region delta

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2 min read
Porting Test Drive II from SNES to PC, Part 25: Recovering the SNES preview-helper extractor

Porting Test Drive II from SNES to PC, Part 25: Recovering the SNES preview-helper extractor

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3 min read
Porting Test Drive II from SNES to PC, Part 23: Mapping DOS menu contracts onto the SNES front end

Porting Test Drive II from SNES to PC, Part 23: Mapping DOS menu contracts onto the SNES front end

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4 min read
Porting Test Drive II from SNES to PC, Part 45: Fingerprinting the current track-start gameplay seed

Porting Test Drive II from SNES to PC, Part 45: Fingerprinting the current track-start gameplay seed

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2 min read
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